
Vesuvium
Senior Team Project (August 2009 - December 2009)
A 3D side-scrolling game within a lava tube. Gravity changes based on the different placment of lava. The player also has the ability to change the lava plaement which changes the gravity effecting the player. This is still in the early stages of development.
Developed using Unity and C#

Damocles
Electronic Game Production II (January - April 2009)
A 3D Death-match game from the top down perspective. Each player could chose to fire missiles from either side of their ship and move on two planes. The goal was to collect the most aurum and the player with the most at the end of the round won. Aurum could be collected by finding it in the level or killing another player.
Developed using Torque Game Engine Advanced
Edinburgh
Electronic Game Production I (January - April 2008)
A 2D side-scrolling game.
Developed using Torque Game Builder
UVM/Champlain College Cystic Fibrosis Project
August 2008 - August 2009
Medical video game designed to help patients better manage their condition. Worked closely with designers, artists, and other programmers to create a racing game that uses a breathing device as input. Developed using Flash CS4 and Papervision3D.

Information Literacy Project
May - August 2008
Program that highlights information literacy through collaboration, including exploration, examination, evaluation, and management of information. Developed using Flash CS3.
America's Army Project
May - December 2008v
Interactive game that provides players a sense of the training, technology and experience of soldiering in the U.S. Army. Worked as part of a team to create a new map for the online portion of America's Army. Developed using Unreal 2.5.
Learning 2009
November 8-11, 2009.
Real-Time Mobile Performance Application. Will be working in a team of five people to create this application in three days. Will be developed using Xcode and Objective-C.